ReviewOS

stacks/the-settlers-iii-remake

[S3-083] Recreate the original control-center structure

#85
Open chris opened this 8 days ago ·
8 days ago

S3-083: Recreate the original control-center structure

Parent and ownership

Parent epic: https://github.com/stacksjs/the-settlers-iii-remake/issues/13 Source owner: stacksjs/the-settlers-iii-remake. Master roadmap: https://github.com/stacksjs/the-settlers-iii-remake/issues/4.

Problem and observable result

Implement original menu and panel navigation. Share stx controls across browser and native. Expose construction and settler/military categories.

The current application is a browser prototype. Passing the Riverlands campaign does not establish original-game or native parity. This issue is complete only when its stated behavior has retained evidence.

Evidence and interfaces

Shared stx controls read player views and issue commands. Browser/native render adapters consume the same projection, assets, animation state, and input coordinates. Sound follows actual events.

Pin the inspected revisions and fixture hashes in the implementation evidence. Original-game observations govern rules and timing. JSettlers is implementation evidence, not an authoritative balance specification. Unknown values remain explicitly unverified.

Acceptance criteria

  • Implement original menu and panel navigation.
  • Share stx controls across browser and native.
  • Expose construction and settler/military categories.
  • The visible result agrees with the underlying simulation or platform state, including failure paths.
  • Tests exercise the maintained public interface and retain reproducible fixtures or execution receipts.

Test matrix

  • Replay original navigation fixtures.
  • Compare native and browser command output.
  • Exercise invalid input, cancellation or interruption, and repeated execution where this interface permits them.
  • Verify determinism/conservation for simulation changes and resource ownership/disposal for platform changes.
  • Run owning-repository lint, relevant type checks and tests. Capture actual native output for native capability claims.

Scope constraints

Implement this behavior as a complete verifiable slice. Do not silently expand into adjacent tickets or substitute simplified gameplay. Keep the shared TypeScript simulation, shared stx signals, and ts-css conventions. Native gameplay and HUD must not depend on a WebView. HomeOS reuse must not introduce a kernel dependency into the game. Existing unrelated edits and authored guidance must be preserved.

Blocked by

Upstream release and adoption

Application behavior belongs here. If a reproduction identifies a framework defect, repair and release its owning source first, update Stacks where affected, then install the verified packages here.

No node_modules edits, copied runtimes, generated-source string patches, fabricated globals, successful no-op implementations, or skipped release gates. Push tested conventional commits as Chris to the owning origin/main without coauthor trailers or force pushes.

Completion evidence

  • Implementation commits and relevant upstream issue links.
  • Exact checks and results, fixture hashes, and screenshots/native execution evidence where applicable.
  • Published package versions, downstream lockfile identity, and release receipts when affected.
  • Remaining limitations stated explicitly. Partial work does not close this issue.
8 days ago

Progress (still open)

The browser control panel now reads the engine: build menu grouped by category, building inspector with real status, worker and piles, settlers by profession, carrier ratio, storage eligibility, shortages, objectives and the chronicle. It is not the original control-center structure yet.

Evidence base for this update (all on main, authored as Chris):

  • 3ca4847 deterministic session, rules profile, routing, goods, carriers, construction, production, territory, visibility, saves and replays
  • da2a104 reference building geometry and the delivery livelock fix
  • b2efc1f the browser game on the engine, expanded original-media import
  • 7b1cc36 worlds from decoded original maps
  • a495e7a, 0a3ff46, 0e7889e, e5c1a53, f3b71ce, ed1dc8f controls, missions, render scene, save migration, checkpoints, audit and statistics

Checks: ./buddy lint (0 problems), bun run typecheck (app, tools, stx), ./buddy test --unit (106 tests, 0 failures), bun run assets:verify, bun run content:verify, and the production browser scenario. CI passed on 0e7889e and 9e2ba7c (which contains f3b71ce), including the production Chrome check.

Rule values are the roman-engineering 0.2.0 profile (resources/game/engine/rules.ts). Every value names its evidence class: manual candidates (M) from the pinned manual, reference-remake geometry (E), or placeholders (U) that name their owning issue. qualificationGaps() lists them and the profile cannot qualify a release. Adopting observed original values remains with S3-002/S3-007; nothing here is an original-executable observation.

8 days ago

Progress: the overview map now sits at the top of the sidebar, above the controls, as the manual places it above the Control Center (7de3cb9). It has the manual's territory, settler and building displays. Its three small focus buttons, and the Buildings/Goods/Settlers main buttons with their sub-menus, are still to be recreated, so this stays open.

8 days ago

Progress in 91d0a7b: the sidebar follows the manual's Control Center (in_menu/menu.htm).

  • Three main buttons open the Buildings, Goods and Settlers menus, and each remembers its last sub-menu.
  • Buildings: Resources, Food, Military and Misc., with the buildings the manual lists under each.
  • Goods: the inventory; tools and weapons, with urgent orders made top to bottom and how often each is made; and the transport chain, with store or don't store and top, up, down and last.
  • Settlers: statistics, occupations (carrier ratio, builder and digger limits, the specialists), and military.
  • tests/unit/menus.test.ts replays the navigation and checks that every building sits in exactly one Buildings menu.

Still open: sharing these stx controls with the native host (needs S3-013/S3-023), the overview's three focus buttons, and the per-building distribution menu (S3-047).

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