Complete civilian economy
Master: https://github.com/stacksjs/the-settlers-iii-remake/issues/4
Production consumes physically delivered inputs and staffed work. Bounded output inventories create backpressure. Controls change production and carrier decisions rather than settlement totals directly.
Completion gate
All mandatory child acceptance criteria require verified implementation evidence. Research, compilation, prototype victory, and uploaded but unprocessed binaries are not equivalent to completion. HomeOS integration is independent of supported game platform delivery.
Implementation issues
- https://github.com/stacksjs/the-settlers-iii-remake/issues/43 - Complete timber, forestry, sawmill, and stone production
- https://github.com/stacksjs/the-settlers-iii-remake/issues/44 - Complete food and water production
- https://github.com/stacksjs/the-settlers-iii-remake/issues/45 - Complete mining and miner food preferences
- https://github.com/stacksjs/the-settlers-iii-remake/issues/46 - Complete iron, gold, and gem processing
- https://github.com/stacksjs/the-settlers-iii-remake/issues/47 - Complete tools and weapons production
- https://github.com/stacksjs/the-settlers-iii-remake/issues/48 - Complete working-area and production controls
- https://github.com/stacksjs/the-settlers-iii-remake/issues/49 - Complete economic distribution controls
- https://github.com/stacksjs/the-settlers-iii-remake/issues/50 - Complete civilian specialist recruitment
- https://github.com/stacksjs/the-settlers-iii-remake/issues/51 - Implement truthful economy and settler statistics
- https://github.com/stacksjs/the-settlers-iii-remake/issues/52 - Prove a sustainable Roman settlement
Dependencies
Work the actual child blocking graph. Do not make this entire epic a blocker for independent work. Sources and exact acceptance criteria are recorded in each child.