Selecting a building on the map can leave its name and status hidden above the original control-panel opening. The visible panel then shows worker or garrison details without identifying the selected building.
Reproduced through ordinary production-browser input at 1280x720:
- In a paused computer-rival settlement, inspect a completed Sawmill and focus its Tear down action.
- Click the castle on the map.
- The inspector updates to Castle and map focus is retained, but the Castle heading is above the content opening. The visible panel starts at progress/worker/garrison details.
Measured geometry: the control opening spans y=401.35 through 665.05. The selected Castle heading spans y=312.29 through 331.79; the panel retains scrollTop=1054.5. A prior Sawmill selection had the same problem. The world, stock and paused time remain unchanged.
Source owner: the game STX selection/inspection presentation in resources/views/index.stx. Related #86 and #90. This is a local interface usability defect, not an original Gold runtime observation.
Acceptance:
- Retain a real browser regression that selects different buildings after scrolling the control panel and checks the selected name and status are within its opening.
- Reveal the newly selected inspector through maintained STX refs/lifecycle APIs. Preserve map keyboard focus and avoid repeatedly moving the panel on simulation updates.
- Preserve deliberate scrolling while inspecting the same building. Handle clearing selection, new sites, completed workplaces and session replacement.
- Verify short desktop, standard desktop and narrow phone layouts, reduced motion, lint/types/units and the complete browser gate.
Keep original frame geometry and fixed controls intact. Do not copy a focus runtime or add document/window globals to the STX script.