Territory posts are currently hand-drawn 3x7 rectangles baked into terrain chunks. The pinned reference instead uses the original DAT 13 / Gold sequence 65 / frame 0, with a separate player-color flag layer. Its border draw is behind map objects, uses signed original anchors, excludes blocked terrain and out-of-map neighbors, and appears only with current sight.
The original demo contains a 9x12 body and matching flag layer, both anchored at (-3,-8). The flag resolves to physical torso sequence 2; the body retains its original brown pixels. The production atlas currently contains neither layer. Three owning application regressions fail for missing scene decisions, sight behavior and independent original pixels.
Reference: paulwedeck/settlers-remake@6ad8c4230a4aa4cd21840f8cb59a38344e41c3e0, MapObjectDrawer.drawPlayerBorderObject / nextFrame, MapContent.drawTile, BordersThread.calculateForPosition, and the referenced DAT reader/layer mapping. Related #40 and #13.
Acceptance:
- Import the original body and flag with their selectors, signed anchors and provenance. Retain independent decoder comparisons.
- Render player-colored flags over their original bodies at the reference background depth. Reuse maintained player-color composition and bounded cache ownership.
- Use current sight and six-neighbor land boundaries. Exclude blocked terrain, neutral tiles and out-of-map neighbors. Preserve player identities and simulation checksums.
- Retain production-renderer browser pixel regressions at real 1x/2x scale, palette variation, fog loss/renewal, save/restore, cache reuse and disposal.
- Pass lint, types, original asset verification, unit tests, full production browser gate and qualify pushed CI diagnostics before closing.
This is reference-remake presentation evidence. It does not establish Gold territory radii, pioneer timing or ownership simulation rules. Original-media rasters remain private/local.