Ships, colonies, trade, and diplomacy
Master: https://github.com/stacksjs/the-settlers-iii-remake/issues/4
People and goods remain accounted for during embarkation, transit, unloading, interruption, and ownership changes. Human trade follows supported original rules.
Completion gate
All mandatory child acceptance criteria require verified implementation evidence. Research, compilation, prototype victory, and uploaded but unprocessed binaries are not equivalent to completion. HomeOS integration is independent of supported game platform delivery.
Implementation issues
- https://github.com/stacksjs/the-settlers-iii-remake/issues/67 - Implement shipyards, ship construction, and water routing
- https://github.com/stacksjs/the-settlers-iii-remake/issues/68 - Implement ferries and colony establishment
- https://github.com/stacksjs/the-settlers-iii-remake/issues/69 - Implement donkey breeding and marketplace routes
- https://github.com/stacksjs/the-settlers-iii-remake/issues/70 - Implement docks and cargo shipping
- https://github.com/stacksjs/the-settlers-iii-remake/issues/71 - Complete diplomacy and interrupted trade recovery
Dependencies
Work the actual child blocking graph. Do not make this entire epic a blocker for independent work. Sources and exact acceptance criteria are recorded in each child.